Emperor: Battle for Dune

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Emperor: Battle for Dune

Developer(s) Intelligent Games and Westwood Studios
Publisher(s) EA Games
Engine W3D (Westwood 3D) engine
Version 1.09
Platform(s) Microsoft Windows
Release date(s) 2001
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Media CD-ROM, DVD-ROM
Input methods Keyboard, mouse

Emperor: Battle for Dune is a Dune computer game, released by Westwood Studios in 2001. It is based in Frank Herbert's science fiction Dune universe.

It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. While Dune II was a totally distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning.

Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors and produced with professional-class visual effects. It also used a 3D engine for in-game play, being the first Westwood Studios game to do so.

Contents

Story

Emperor is set shortly after Dune 2000. Emperor Corrino has been killed by his concubine, Lady Elara, and the Landsraad has been thrown into chaos.

The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe.

Eventually, it becomes clear during the campaign that the Tleilaxu are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead sandworms. After the last battle with any one of the opponent Houses on their home planet, the Spacing Guild (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara. They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. It then becomes clear that a last ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes by using the Smugglers Guild to get back to Arrakis. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled. The victorious house then regains control of Arrakis and the spice melange and proclaims their side leader Emperor of Dune.

The Reverend Mother holding the Lady Elara captive in the opening cinematics of the game

Subplots

While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis.

House Atreides' campaign revolves around regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unknown past events. Many of the starting missions revolve around forming an alliance with the Fremen. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis.

House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons: Gunseng and Copec (bearing striking resemblance to Feyd-Rautha Harkonnen and Glossu Rabban respectively), who both vie to take the Baron's place upon his death. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. Gunseng eventually goes to Arrakis, much to Copec's dismay, to oversee the spice mining. Copec grows impatient, however, and finally deals the killing blow to Rakan by poisoning his food. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron. Gunseng however realizes that Copec usurped the title, and openly rebels against Copec. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime. Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen.

House Ordos' campaign revolves around their ability to create gholas. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. Ordos motives are typically "insidious" in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with any of the major house they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the "Speaker". The Ordos are calculated in their thinking, almost machine-like. Advising the "Commander" (player) is the equally cold female Mentat Roma Atani.

Overview

Screenshot of Emperor

Like the two previous games, Emperor pits three houses against each other:

The single-player game features three campaigns, one for each house. Emperor expands upon the "territory domination" style gameplay between missions from its predecessors. In previous games, the territory chosen from the map screen simply determined the shape of the map to be played on. However, in Emperor, the choice of territory can affect mission objectives and alliances. The player is also given "reinforcement" units to move around the world map which can affect the in-game missions. Territorial control also becomes more interesting with the enemy AI also capable of wrestling back the land that the player has just conquered in the previous battle, although it can prove repetitive over time.

In playing each campaign, the player will be pitted primarily against the other two houses. However, depending on choices made, the player may also be allied with, or pitted against, one or more of the five initially-neutral factions:

In addition to the five factions listed above there are a few missions that let the player interact with smugglers. Usually the player will either aid them or anger them. This results in additional funds or reinforcements, or sabotage and smuggler raids respectively. This pseudo faction despite having at least one unique building (smuggler starport) and one unique unit (rocket quad) is not a playable subfaction in multiplayer meaning the player can never construct its building or vehicle. Generally smugglers use a mixture of the three houses light infantry types, possibly to place emphasis on the fact many of them are defectors from the "First Spice War" from Dune 2000, similar to Gurney Halleck and a few of his men in the novels.

The three Houses also feature new units in their ranks.

While having an interface similar to the Command & Conquer series, it added features - such as a 3D engine, in-battle reinforcements, as well as several other changes and additions to gameplay - to provide a change of pace. Features of note are the fairly non-linear campaign, featuring randomized events, and the fast pace relative to the earlier Dune games. The three Houses also featured more new units in their ranks than in the previous series, with new abilities.

Criticisms of the game are not as numerous as those of its predecessor, Dune 2000, but it still suffered from AI problems with the computer-controlled player attacking the human player with a similar strategy that can be predicted and thereafter countered effectively. Further, the game's AI includes a lack of combining units of different abilities as the missions cannot be won by building only a particular type of combat unit.

Cutscenes

A cinematic sequence from Emperor. Atreides Mentat Kolinar Koltrass (Nicholas Worth) speaks with Duke Achillus (Michael Dorn).

Like Dune 2000, the game featured all new high-quality full motion video cut scenes throughout the game. Emperor contains significantly more and longer videos than the previous games. Several actors have returned from Dune 2000, including Adrian Sparks (Emperor Corrino) and Musetta Vander (Lady Elara).

In addition, several notable actors appeared in the videos, including Star Trek's Michael Dorn, who played the role of Duke Achillus of House Atreides, the late Vincent Schiavelli, as the Harkonnen Mentat Yanich Kobal, and Mike McShane, as the Baron Rakan Harkonnen. The theme of the cutscenes, including the costumes, sets and vehicles, were largely based on the David Lynch film of the original Dune novel.

Soundtracks

House Atreides
Frank Klepacki

  1. Atreides Menu
  2. Atreides Map
  3. The War Begins
  4. Sand Excursion
  5. Assembling The Troops
  6. The Spice Must Flow
  7. The Overseer
  8. Battle of The Atreides
  9. Ride The Worm
  10. Infiltrating The Harkonnen
  11. Unsuspected Attack
  12. Fremen Alliance
  13. Assassination Attempt
  14. Fight in The Dunes
  15. Atreides Score
  16. Menu
  17. Map
  18. Score

House Harkonnen
David Arkenstone

  1. Harkonnen Menu
  2. Harkonnen Map
  3. The Machine
  4. Surrounded
  5. Tribute To Evil
  6. Harkonnen Force
  7. Legacy
  8. Unstoppable
  9. Dark Alliance
  10. War For The Spice
  11. Defenders Of Arrakis
  12. House Harkonnen
  13. Invincible
  14. Victory Is Inevitable
  15. Harkonnen Score

House Ordos
Jarrid Mendelson

  1. Ordos Menu
  2. Ordos Map
  3. Not an Option
  4. The Strategist
  5. House Ordos
  6. Ghola
  7. Executronic
  8. Deception
  9. Sabotage
  10. Dream of The Executrix
  11. A Plan of Attack
  12. Ordos Control
  13. The Specimen
  14. Infiltrators
  15. Ordos Score

See also

External links

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.